Digital Escape Rooms - or How Learners Allow Themselves to ... Munich/Karlsruhe, May 2024 - How can learners become fully involved in an eLearning context? Video games show the way: Through immersive experiences ...
EdisonLearning Adds Game Learning to Its Blended Learning ... Fort Lauderdale, FLA (USA), February 2023 - EdisonLearning, a longtime innovator in public education and leading provider of digital learning ...
Educational Success Depends on the Teacher Cologne (GER), March 2022 - A study published in the British Journal of Educational Technology shows that future teachers see educational potential in ...
$17 Billion Game Based Learning Market Dublin (IRL), July 2021 - The "Game-Based Learning Market - Forecasts from 2021 to 2026" report has been added to ResearchAndMarkets.com's offering ...
Games in Engineering Education (GinEE) Dresden (GER), February 2021 - Today, electronic games are more than just pastimes; they are platforms through which we experience virtual situations ...
Say Yes to Bold and Colorful eLearning Content Saarbrücken (GER), October 2019 - When it comes to digital learning content, the availability is overwhelming. New training trends emerge daily ...
OpenHPI Forum - Social Learning Potsdam (GER), October 2019 - "Social Learning" will be the focus of the sixth openHPI Forum, Potsdam, Germany, 28-29 November 2019.
Best Game Based Solution at Learning Solutions 2019 DemoFest Atlanta (USA), April 2019 - LEO Learning and Godiva won the Best Game Based Solution during DemoFest at the Learning Solutions 2019 Conference. The ...
Growth Engineering to Launch Learning Games Department Windsor (UK), March 2019 - Growth Engineering is investing in learning games and dramatically expanding its development capabilities in gamified and ...
8th International Congress on Education and Learning Porto (PT), March 2019 – The highlighted theme at the eighth International Congress on Education and Learning in Porto, Portugal, 19-21 June 2019 ...